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If this happens, you can raise the FFB Smoothing to alleviate the vibration (2 or 3 is usually enough). However, rough track surfaces can cause the wheel to vibrate to the point of distraction. Ideally, this is best left at 0 as it will give the most information through the wheel. Smoothing is largely dependent on the track and how you have your wheel mounted. rFactor 2 Settings In Options > Calibrate Controls > Force Feedback Settings: Setting For an in-depth look as to why, see my BOOST Force Feedback Analysis. As a general rule, I leave these at 100% since there are some games that require them.īOOST should always be turned off. Spring and Damper are not used by rFactor 2. RFactor 2 automatically sets the proper steering angle for each car, so it is best to leave the rotation set to the maximum in the Thrustmaster Control Panel. Jump To: Thrustmaster Settings | rFactor 2 Settings | FFB Meter In this guide, I will show you how to fix this as well as discuss what the few force feedback options do in the game. One issue with rFactor 2 is that it lacks an on-screen FFB meter to see if the forces are clipping or not. That is a remarkable achievement and it speaks to the quality of the simulation that this is possible. There are some small tweaks we can do to make it even better, but you could actually play just fine without touching a single setting. Right out of the box, it works without issue. Amazingly, that is not the case with rFactor 2. When using the Thrustmaster TMX and T150, most games require significant adjustments to the force feedback settings to make the games play well. You can feel everything about the track and grip level of the car in a very natural, realistic way.
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I had heard good things about it, but I was still shocked at how good it really was. RFactor 2 has perhaps the best force feedback system in any simulator I have played. Best rFactor 2 Settings for Thrustmaster TMX / T150 J| Filed under: Thrustmaster